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Old Apr 09, 2010, 11:05 PM // 23:05   #101
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Originally Posted by Arduin
Random junk.
random junk or a Sack of Random Junk?
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Old Apr 09, 2010, 11:16 PM // 23:16   #102
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Any one get MOX's "End of Line." Statement.....from Battlestar Galactica all the hybrids running the base stars would always say that.
It's significantly older, try 1982 in Tron.
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Old Apr 09, 2010, 11:49 PM // 23:49   #103
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Ok, I have a quick question. I re-read thru this thread but I guess I misunderstood something.

I'm currently vanquishing Nebo Terrace on my Rit, but it's the same old Nebo Terrace that i'm used to....nothing new. This Rit has completed NF and EotN, but not Prophecies or Factions. I thought any char that had finished EotN or Prophecies was eligible?

My Elementalist that has been everywhere and done everything saw the new content earlier.
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Old Apr 10, 2010, 12:01 AM // 00:01   #104
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.I thought any char that had finished EotN or Prophecies was eligible?
You need to complete Prophecies on that character for the peacekeepers to appear I'm not sure if EotN needs to be completed but I know prophecies at this point does need to be completed.
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Old Apr 10, 2010, 12:41 AM // 00:41   #105
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It's significantly older, try 1982 in Tron.


LOL I've never seen it.
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Old Apr 10, 2010, 03:02 AM // 03:02   #106
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Originally Posted by TheRaven View Post
Ok, I have a quick question. I re-read thru this thread but I guess I misunderstood something.

I'm currently vanquishing Nebo Terrace on my Rit, but it's the same old Nebo Terrace that i'm used to....nothing new. This Rit has completed NF and EotN, but not Prophecies or Factions. I thought any char that had finished EotN or Prophecies was eligible?

My Elementalist that has been everywhere and done everything saw the new content earlier.
I'm having the exact same issue on my Rit as well. He's finished all three campaigns + EOTN, along with the Zinn quest.
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Old Apr 10, 2010, 03:25 AM // 03:25   #107
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hmm I found them on my Rit, who's done all the same as you Sante.

I spirit spam solo'd all of them (in 2 diff zones), nothing interesting dropped. I was sort of hoping they might have something new, esp a green for the bosses, but since noone has reported anything at this point, either they most likely don't have anything interesting or it hasn't been put in yet.

The most interesting thing about them was their skins and builds.
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Old Apr 10, 2010, 04:06 AM // 04:06   #108
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I haven't completed prophecies, but i have completed eotn, factions and NF on my ranger and she could see the peacekeepers in Nebo Terrace, but not in the area outside ToA.

And no i havent finished Zinn's Task on my ranger either.. This then doesnt really make sense on who can see them and who cant :P
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Old Apr 10, 2010, 07:46 AM // 07:46   #109
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So if the foes are there and part of the vanquish, is the foe count updated on the wiki's AND is the reward updated to include those foes in it?
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Old Apr 10, 2010, 08:14 AM // 08:14   #110
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laoda peachekeepers in cursed lands, just head south east of beetletun. wish they'd made zinn's trial repeatable.

#OOZE
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Old Apr 10, 2010, 11:38 AM // 11:38   #111
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Originally Posted by Neith View Post
So if the foes are there and part of the vanquish, is the foe count updated on the wiki's AND is the reward updated to include those foes in it?
Depends if you updated the respective page or not. Anet doesn't, so the Wiki needs people like you and me to provide all the correct information.
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Old Apr 10, 2010, 03:18 PM // 15:18   #112
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My hunch is that this is a temporary addition, so no use in updating the wiki vanq #s.
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Old Apr 10, 2010, 07:42 PM // 19:42   #113
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Anyone else hope that when they are done with this event, they make the camp a permanent place on the map that you can map travel to?

That area is one of the most sparsely 'populated' areas with outposts.
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Old Apr 10, 2010, 08:58 PM // 20:58   #114
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Originally Posted by Wefta View Post
I haven't completed prophecies, but i have completed eotn, factions and NF on my ranger and she could see the peacekeepers in Nebo Terrace, but not in the area outside ToA.
The ones outside ToA don't spawn every time. My rit finished EotN this morning, has finished Factions, but has not finished NF or Prophecies. He went to ToA right after finishing EotN and got the Peacekeeper spawn.
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Old Apr 10, 2010, 09:43 PM // 21:43   #115
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Originally Posted by Operations View Post
Anyone else hope that when they are done with this event, they make the camp a permanent place on the map that you can map travel to?

That area is one of the most sparsely 'populated' areas with outposts.
It would be good if they made it into a full on outpost. One thing I liked about factions and NF is nearly every area had at least one outpost attached to it where as a lot of Proph had none
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Old Apr 10, 2010, 10:10 PM // 22:10   #116
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I completed proph but not EotN and I have the peacekeepers spawn, so I guess you don't need the second one done.
These new mobs were a real surprise, I just got in ToA from Beetletune to farm caromi tengu scalps and had a moment of shock - what, I don't remember these people, were they always here and I totally forgot? Tryin' to kill them solo I got the answer tthey were not a normal krytian monster level...havoc!
Btw this new war thing sounds funny!
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Old Apr 10, 2010, 10:58 PM // 22:58   #117
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It would be good if they made it into a full on outpost. One thing I liked about factions and NF is nearly every area had at least one outpost attached to it where as a lot of Proph had none
I would like that, so I wouldn't have to run to it each time. Not sure how complicated the logistics would be though...

At the very least, it would be cool if it stayed. Though whether that makes sense depends how the plot goes.
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Old Apr 11, 2010, 01:17 AM // 01:17   #118
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Originally Posted by Anakita Snakecharm View Post
I would like that, so I wouldn't have to run to it each time. Not sure how complicated the logistics would be though...
Actually yeah, the logistics are where it will get screwed up. most map changes have 'pinch' portals, and it will be hard to do that in that area without adding to the terrain/scenery
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Old Apr 11, 2010, 02:29 AM // 02:29   #119
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Originally Posted by Ariovist Lynxkind View Post
Actually yeah, the logistics are where it will get screwed up. most map changes have 'pinch' portals, and it will be hard to do that in that area without adding to the terrain/scenery
Adding the camp itself changed the terrain/scenery, the area is pretty much blocked off by logs/spikes as well

And they have done these types of things before (think Barradin's Estate and Sardelac Sanitarium)
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Old Apr 11, 2010, 06:28 PM // 18:28   #120
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Adding the camp itself changed the terrain/scenery, the area is pretty much blocked off by logs/spikes as well

And they have done these types of things before (think Barradin's Estate and Sardelac Sanitarium)
The difference here is that it isnt just the camp itself. you have a training area across the path (also fenced off) and then you have the paths leading up to it on either side where Blade members patrol/drop down. If you were to ignore those, I still wouldnt suggest splitting the camp and training area.
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